Youth at Vyakarana.
You were born and raised into the city of magic. Even if you aren’t a cobra, you touched the pearls and learned among them. You learned the rituals of crafting pearls and the spells of the Jakla were a part of your life.
Schools : Naga Jakla, Naga scout, Naga slayer, Naga vedic, Naga warrior, Naga hunter, temple guardian.
Benefit : you have a free raise on all your artisan : pearl carving rolls. You roll an additional die for damages with the pearl bone advantage.
Youth at Candas.
You were born and raised at the city of freedom. Even of you are not a chameleon, you lived here for so long that swimming and living underwater will always be a part of you.
Schools : Naga Jakla, Naga scout, Naga slayer, Naga vedic, Naga warrior.
Benefit : the amphibious advantage cost 3 less character point for you.
Youth at Iyotisha
The city of astrology was once the home of the constrictors and lays now in ruins. You have lived here for a long time, among the vedic temples and learned the rituals and practices of the keepers of the Akasha.
Schools : Naga Jakla, Naga scout, Naga vedic, Naga warrior, temple guardian, Naga champion, master of the Akasha, Naga blade duellist.
Benefit : every non-free raise you take on your theology (Moksha) rolls count twice.
Youth at Nirukti
The youngest of the major cities, the city of joy is a beautiful place to be raised in. Or it used to until it get corrupted and is now populated with angry souls. You were raised here before it get defiled and remembers the lessons of life here.
Schools : Naga scout, Naga slayer, Naga warrior, Naga hunter.
Benefit : the first raise you take for awareness roll increase then TN by only 3.
Youth at Siksa
The city of the Asp, the city of courage, is a military place and that what you learned during your youth here. You are a talented warrior who served in the Naga armies.
Schools : Naga scout, Naga slayer, Naga vedic, Naga warrior, Naga hunter, Shahadet’s legion, Naga blade duelist and Naga champion.
Benefit : you can add the number of Naga that have at least one rank in one of the schools you have to all your battle rolls while battling with them, up to your insight rank.
Youth at Kalpa
The once mightiest and greatest of the Naga cities, the city of unity, built by the Qatol itself, was once lost to memories. But The Zhamalesh awake in it, only to discover it was populated with Nezumis. The origins of it’s fall are unknown, but nagas lived here and will live again.
Schools : Naga Jakla, Naga scout, Naga vedic, Naga warrior, Naga hunter, temple guardian, Shahadet’s legion, master of the Akasha and Naga champion.
Benefit : you have two free raises for all social rolls with Nezumi, and you can never have the xenophobic disadvantage.
The new Akasha
Hida Yakamo, the second Crab Thunder, became the Qatol reincarnated. He later became Lord Sun, and he left a legacy into the Akasha. As bright as the sun, you are one of those who understand the humans the best, and you are among those who seek the souls of the Naga who reincarnated among the humans.
Schools : Naga Jakla, Naga scout, Naga vedic, temple guardian and master of the Akasha
Benefit : you have two free raises for all social rolls with humans, and you can never have the xenophobic disadvantage.
Order of Kokujin Tattoos :
- Tsuburu no Oni tattoo: this tattoo show a representation of the oni lord of gluttony. It allows the wearer to blows a horrible wind of corruption. You roll to strike with your Air / insight rank k Air and can affect a number of targets equal to your Insight rank, all of which must be within 25′. When rolling for damage you roll Shadowland taint rank K insight rank and force the enemy to move back of their Air rank minus their Earth rank meters. You suffer a dice penalty to all your physicals rolls equal to your Air rank minus your Void rank for the next 3 rounds.
- Shikibu no Oni tattoo: this tattoo show a representation of the oni lord that stole the bodies of the dead. It allows instant regeneration. Any time you suffer wounds, up to insight rank time a day, you can spend a shadowland point to make a raw XkX roll where X is equal to your insight rank + half (rounded down) of your taint rank against TN equal to the number of wounds suffered, before the wounds are inflicted. If you succeed the wound are reduced to 1.
- Boiling pit of pitch tattoo: this disgusting tattoo offer protection against all fire, ice and water based attacks. This tattoo is always active. The damage roll from fire, ice or water attacks (even magical) rolls X less dice where X is equal to your insight rank.
- Obsidian tattoo : once activated, this dark tattoo grant all unarmed attacks all the effect of obsidian and grant +0kX where X is equal to your insight rank to your unarmed damage rolls for Insight rank rounds.