Here is a series of tattoos coming from old editions and the CCG, and some are adaptation from fictions (the Kokujin tattoos except the Lizard). The references to Tsurai-zumi are to the now defunct order of Hoshi, and the Kikage-zumi the also defunct order of Hitomi. As per 4th edition page 115 Tattoos don’t have a number of activation per day, but duration. I myself take the duration as the total duration per day, but you can interpret it your own way.
Arrowroot : by invoking the power of this potent healing herb, the tatooed man can heal himself or another character you touch a number of wounds equal to your school rank X 10.
Bellflower : this flower is said to be the last thing Shinsei spoke to before disappearing from the Empire, and it has five petals, for each ring. You can activate this tattoo just before making a roll, you use your void ring instead of the normal trait. You can spend an additional void point on this roll.
Cat : symbolizing wealth, comfort and good fortune, the cat enhances your ability to appeal to others with your warm personality. This tattoo is active at all times and do not prevent the use of other tattoos. You gain the Benten’s blessing advantage.
Bat : the bat is the symbol of supernatural reactions. You can activate it during the initiative stage of the round to add 1 dice + your school rank to your initiative.
Crow : the crow guided Shinsei and the Thunders in the Shadowlands, and his multi-colored feathers all turned black. Now he is a symbol of protection against the Shadowland taint. This tattoo is active at all times and do not prevent the use of other tattoos. When rolling to resist gaining shadowland taint points (as long as you don’t willingly do something to gain them, like casting maho), you roll a number of additional dice equal to twice your school rank.
Cloud : the power of the heavenly clouds grand you the ability, when you use this tattoo, to cast sense, commune and invocation, once each, within one hour of the activation, as a shugenja of the Kitsune shugenja school of the same school rank as yours.
Full moon : once a mark of the Kikage Zumi, and rarely of the Tsurai Zumi, this tattoo is activated after an unarmed attack is successful. Your target looses a void point in addition to any damage or effect of the attack. If your target doesn’t have any void points left, you gain a void point instead, that last until the next dawn if not used before.
Sun : the glory of the day star gives the power to gain a void point when activated.
Carp : the carp is a symbol of prosperity and good fortune, and those tattooed men who bear its tattoo embody those traits. It can be activated before making a roll, and for this roll the 9′ explode as 10′ (remember that a second 9′ doesn’t explode).
Scarab : the scarab is an insect found across the Burning Sands, although the Scorpion brought a handful of them back after that clan’s banishment there. In the Burning Sands, the scarab is seen as a symbol of the ruthless sun, a sinister entity there but a revered deity in Rokugan. This tattoo is active at all times and do not prevent the use of other tattoos. All damage from heat and fire, magical or not, is reduced by your school rank.
Snake : the Snake tattoo is among the most dangerous and sinister of all Ise Zumi tattoos, and usually only manifests on those who have the strength of will to keep such power in check. After making a successful unarmed attack, if any of your damage dice explode, your target is now stunned.
Chameleon : a symbol of illusion and misdirection. The Ize Zumi can alter his/her appearance to look like somebody else, but cannot copy somebody in particular. The transformation does not alter the voice.
Chrysanthemum : the flower symbol of the imperial line. You can heal yourself of a number of wounds equal to school rank K school rank.
Moon Crescent : this tattoo is only given to Kikage-zumi and a few Tsurai-zumi. For a void point, the Ize Zumi can become a shadow for school rank X 10 minutes. He/she is non-physical and can go anywhere a shadow can go, but cannot go through objects. Magic affect him as if he/she was normal. He/she suffers a full rank of wounds at the start of each hour in this form, and cannot use any skills or techniques, and he/she cannot talk. This tattoo can be stopped at any time.
Falcon : this tattoo is active at all times and do not prevent the use of other tattoos. Whenever you makes an honor roll, your roll a number of unkept dice equal to your school rank.
Cherry Blossom (Sakura) : a symbol of renewall. When this tattoo is activated, you can spend void points to have one target ally within school rank X 10 feet gain a void point. You can select a second target when you reach the 3rd rank of the Togashi Tatooed order school, and a third at the rank 5.
Hare: the ise-zumi can add twice his school rank to his water ring for determining movement rates.
White Mask : you can activate this tattoo when someone is attempting a contested roll based on awareness against you. You roll a number of unkept dice equal to your school rank. Any contested roll based on awareness during the duration of the tattoo effect will have the same bonus.
Wasp : when activated, you gain unkept dice equal to your school rank to one social skill of your choice.
Dragonfly : you can activate this tattoo when you are the target of a friendly spell. The spell doesn’t cost a spell slot to the caster. This tattoo effect end immediately after. You can only target a spell of a mastery level equal or lower to your school rank.
Pine : once activated, you can remove one condition effect from yourself for the duration of the tatoo. If the condition effect last longer than the duration of the tattoo, it resumes after, but the duration of the tattoo is deduced from the duration of the effect.
Nightingale : this tattoo lower the TN of the assessment roll during a duel by 10.
Viper : after making a successful unarmed attack, the victim is now fatigued if any of your damage dice exploded. This status effect can be removed by the same rules as the stunned condition.
Monkey : once activated this tattoo grants you a number of unkept dice equal to twice your school rank to your athletics rolls.
Tiger : when activated, you gain a number of free raises equal to your school rank per turn that can only be used for the extra attack manoeuvre. All your attacks when this tattoo is active must be unarmed.
Tortoise : when activated, you can use the Kitsu shugenja technique the eyes of the ancestor as if you were a shugenja of a school rank equal to yours.
Rising sun : this tattoo is only given to Ize-zumi and a few Tsurai-zumi. Since the creation of the Brothers of Jade it has seen more use than before. Once activated, all your unarmed attacks inflict the blind condition effect to all targets who have the Shadowland taint. This status effect can be removed by the same rules as the stunned condition.
Panther : this tattoo is only given to Ize-zumi and a few Tsurai-zumi. The Ize Zumi rolls school rank additional dice for stealth and hunting when the tattoo is active.
Vine : this tattoo is only given to Ize-zumi and a few Tsurai-zumi. When this tattoo is activated, you recover school rank wounds per round during the reaction stage of the round. When this tattoo is active, he doesn’t prevent the use of another tattoo.
White Dragon : this tattoo is only given to Ize-zumi and a few Tsurai-zumi, it symbolises the wrathful aspect of the fortune Inari. Same rules as the Dragon tattoo but using your water ring instead of your fire ring.
Avalanche : this tattoo is only given to Kikage-zumi and Tsurai-zumi. The disarm manoeuvrer only need one raise when this tattoo is active.
Bone : this tattoo is only given to Kikage-zumi and Tsurai-zumi. When activated, the tattooed monk can cast the puppet master maho spell (but it is not maho, it is the power of the tattoo) without spilling blood, and the spell stay active until the spell is cast again or the duration of the tattoo ran out.
Night sky : this picture of a sky with stars is sometimes seen as a sign of fate. When this tattoo is active, opponents’ uses of re-rolls and void points on actions against you are negated. They are aware of the effect after the first time it has negated something.
Orochi : a symbol of strength and violence, this tattoo increase your TN to be hit by twice your school rank while you are under the grappled conditional effect, and you have one unkept dice for your grappling rolls.
Torii : this tattoo is active at all times and do not prevent the use of other tattoos. The TN of your opponent’s assessment roll during duels is increased by your school rank X 5.
Hummingbird : when this tattoo is activated, all the TNs of disarm, knockdown, called shots, extra attack and feint are increased by your school rank X 5. Notice that this effect will not prevent the attack to hit : if the attack beat the original TN (with the raises), it stills hits. But the manoeuvre will only succeed if the attack roll beat the increased TN.
Moth : as someone once said, be like the moth, seek the fire of wisdom without fear. Once this tattoo is activated, you are considered a Brotherhood monk for the expediture of void to activate kihos, as per page 261, and you gain a void point every round at your initiative. This void point can only be used toward activating a kiho, and is lost if not used at the end of the round.
Naga : this really rare tattoo, for so far only one tattooed man has been showing it, grants you the ability to have the way of the land advantage for the region you are in for the duration of the tattoo. The duration of this tattoo is in hours.
Wave : when this tattoo is activated, target an opponent in your skirmish. His initiative is reduced your school rank. This tattoo has no duration, and is activated during the initiative step of the round.
Snow crane : a character with a snow crane tatoo cannot have a crane tattoo and vice-versa. You gain a void point that can only be used during a duel, and your skills rolls regarding the duel are increased by your school rank.
Cricket : this tattoo is always active and doesn’t prevent the use of others tattoos. When you get this tattoo, you must select and pay for one kiho. Your water ring is considered one rank higher for meeting the mastery requirement of the kiho, if he is of the water element. You can add your school rank to your unarmed attacks rolls when you are making an atemi attack with the kiho you learned with this tattoo.
Hurricane : same as the Cricket tattoo but with your air ring instead of water.
Dog : when you are performing the guard manoeuvre, your target gain a reduction equal to twice your school rank.
Butterfly : same as the Cricket tattoo but with your Void ring instead of water.
Order of Kokujin Tattoos :
Lizard : this tattoo is only given to Ize Zumi of the Order of Kokujin, but the first one to have it was the tattooed madman known as Togashi Okkio. The Ize Zumi can use the tattoo of someone else. For that, the Ize Zumi needs the skin of the Ize Zumi with the tattoo(s) in question. The Ise Zumi can use only one skin at a time, and as long as the Ize Zumi is using a skin the Ize Zumi cannot use any of his/her tattoos. The Ize Zumi can use the tattoo(s) that the Ize Zumi has stolen at the rank of their original owner.
Tsuburu no Oni : this tattoo show a representation of the oni lord of gluttony. It allows the wearer to blows a horrible wind of corruption. It works like the dragon tattoo but instead of using your fire ring you are using your earth rank or shadowland taint rank.
Shikibu no Oni : this tattoo show a representation of the oni lord that stole the bodies of the dead. It allows instant regeneration. This tattoo is active at all times and do not prevent the use of other tattoos. You heal a number of wounds equal to your school rank each round during the reaction stage of the round. You gain a shadowland taint points every week.
Boiling pit of pitch : this disgusting tattoo offer protection against all fire, ice and water based attacks. This tattoo is active at all times and do not prevent the use of other tattoos. You have a damage reduction equal to your school rank against all fire and water spells, kihos and effects (like the blaze tattoo).You gain a shadowland taint points every week.
Obsidian : once activated, this dark tattoo grant all unarmed attacks all the effect of obsidian and you add your shadowland rank to your damage with unarmed attacks.