Kaibutsu
EARTH: 2 (Stamina: 4)
WATER: 2 (Strength: 5)
FIRE: 3 (Agility: 4)
AIR: 3
"VOID:" 1
SCHOOL/RANK: None
TN to Hit: 30
Wounds: 30: -1, 60: Dead
Armor: 5
Skills: Jijutsu:4, Sumai:3, Hunting:2, Athletics:3, Stealth: 2
HONOR: 1.5
GLORY: 0
Note: Kaibutsu's "Void" functions in the exact same way as a normal Void point, despite the fact that he is a Shadowlands monster. It is unknown how the ogre leared to focus the Shadowlands in a way similar to Void, for certainly a creature of such evil origin could not focus Void on his own.
ADVANTAGES: Large, Stone Hands, Crab Hands (Melee Weapons Only), Quick, Great Destiny
DISADVANTAGES: Gullible, Bad Reputation, Shadowlands Taint, Can't Lie
Paraphernalia:
Kaibutsu always wears a coat over a suit of black leather and boots, the usual garb of a pit fighter. He also wears a black wrestler's mask, with holes cut into the forehead for his horns. To all but very close inspection, the horns appear to be part of the mask. He also carries a pair of brass knuckles in either pocket of his long coat. Kaibutsu never uses modern weapons; they seem somehow unfair to him.
Kaibutsu was always a good boy. He helped those weaker than him, he loved the beauty of nature, and he'd sit for a long time, just thinking about how wonderful it was to be alive. Of course, for an ogre, this was nothing more than a sign of weakness. His father and littermates soon turned upon him, attempting to eat him one day when pickings in the mountains were scarce and the goblins were just a little too quick. Kaibutsu was frightened, so he ran. He ran as far and as fast as he could, and he soon ended up in a village outside the mountains. He was more frightened than ever now, because now he was alone.
The details of how Kaibutsu began to masquerade as a human, and how he made his way to Otosan Uchi are unknown. What is known is that he worked as a pit fighter for a time, making just enough money to survive. Eventually, he joined the ranks of the Locust Clan. The strangely good-hearted ogre is happy to finally be part of something, even if it is an anarchist criminal organization. Their constant crime and destruction disturbs him slightly, but he doesn't say anything about how he feels.
After all, they're still a thousand times friendlier than his family.
Argcklt
EARTH: 5
WATER: 3 (Perception: 4)
FIRE: 3 (Intelligence: 4)
AIR: 3
MANHA: 4
Note: Manha is the equivalent of human Void and naga Akasha. Yes, it is also an excuse for zokujin characters to have a very basic mechanic of the L5R RPG open to them. They can use Manha for anything a normal character could use Void for.
SCHOOL/RANK: Zokujin Rockseer, Rank 4 (A Zokujin Rockseer is the equivalent of a shugenja, except that every non-Earth spell they attempt to cast has its target number raised by 10, and all Earth spells have their TN reduced by 5. A starting Rockseer begins with 6 Earth spells of the player's choice, Sense, Commune, and Summon. Rockseer's may cast Commune upon earth spirits a number of times a day equal to their Rank, in addition to the normal amount of spells they may cast. They gain a +1 to their Willpower as a school bonus. All of their magic is innate, requiring neither scrolls, pearls, or any other accoutrements. However, they may only learn spells when they increase in rank, obtaining two more per rank.)
TN to Hit: 15
Armor: 2
Skills: Stone Lore: 3, Defense: 2, Mining 4, Chemistry: 2, Meditation: 2, Crystal Method: 3 (equivalent of Tea Ceremony), Manha: 3 (equivalent of Shintao), Courtier 1, Law 2
Spells:
Spells from books beside the original RPG rulebook are marked with abbreviations to indicate their source. Abbreviations stand for: WotCb-Way of the Crab, WtW-Walking the Way. If these books are not available, substitute whatever magic you deem fit.)
Sense, Commune, Summon, Counterspell
Earth Spells: Benevolent Protection of Shinsei, Calling the Elements, Earthquake, Earth's Stagnation, Fires From the Forge, Weapon of Earth, Hands of Juroin, Wall of Earth (WotCb), Minor Binding (WotCb), Essence of Earth (WtW), Grounding Energy (WtW), Time's Deadly Hand (WtW)
ADVANTAGES: Nightvision, Clear Thinker, Stonemelt (allows Zokujin to ignore metal or stone armor and to pass through earth and stone at one fourth their normal speed)
DISADVANTAGES: Social Disadvantage - Zokujin, Soft-Hearted
Paraphernalia:
Argcklt dresses simply, usually in only trousers or a loincloth. The zokujin have little value for material possessions, so he rarely carries any items.
Argcklt is the son of the High Rockseer of the Rejn. Though his father yet lives, he is ancient in the extreme, believed to be over a thousand years old. He has passed the leadership of his tribe on to his son, along with all of the attendant worries and responsibilities. Since before most zokujin can remember, the Rejn tribe have been slaves of the Lion clan, treated little better than beasts, used for manual labor and other work deemed to dangerous for humans to perform.
Of late, Argcklt has become troubled. For the first time in a ages, freedom seems only a breath away for his people. His actions during the Senpet Invasion and Meda's Coup have even led many humans to consider him a hero. He has even become close friends with Kitsu Jurin, the daughter of Kitsu Suro, president of Okurachem, the man who holds more zokujin in servitude than any other. He is torn between the adulation of these humans and his duty to his people. He must struggle every day not to forget his true course, ever keeping the needs of his struggling tribe first.
And to make matters worse, his dreams grow disturbed. He can hear the breath of the earth in the night. The Bloodwhite Stone has been found. And it is near.
Zin
EARTH: 3
WATER: 3
FIRE: 5 (Intelligence: 4)
AIR: 4
VOID/AKASHA: 3
SCHOOL/RANK: Hiruma Seeker 2, Naga Jakla 2 (though a combination of bushi and shugenja schools is normally not allowed, Zin's is an extraordinary case. She's been taught the naga magic over the course of a century, and her soul has suffered for it. She retains only fractured memories of her past life, able to use her former skills at an instinctive level.)
TN to Hit: 15
Skills: Hunting 3, Stealth 4, Athletics 2, Shadowlands Lore 2, Rifle 2, Knife 4, Lore: Pearl Magic 3, Meditation 3, Moksha 2, Pearl Carving 2
Spells:
Because of her recent circumstances, Zin does not currently carry any magical pearls.
ADVANTAGES: Amphibious, Ambidexterous, Benten's Blessing, Great Destiny, Pearl Jiva, Multiple Schools
DISADVANTAGES: Amnesiac, Driven (to discover who she truly is), Obligation (to save the Naga race)
Paraphernalia:
Zin currently carries the Blades of the Bright and Pale. Their abilities are as follows:
Blade of the Pale Eye This weapon is a 3k3 blade forged of dark pearl. The knife can strike any creature of the Shadowlands, no matter what invulnerabilities they may have, ignoring monster armor. Any creature killed by the knife is *permanently* dead. They may not be reanimated or return to life as undead, or by any other power of the Shadowlands. Oni are permanently destroyed, unless they are the spawn of a greater oni, in which case their master is caused tremendous pain and can create no further spawn for a year.
Blade of the Bright Eye This weapon is a 3k3 blade forged of white pearl. The knife can unerringly strike any naga, ignoring any armor or magical defenses the naga may be using. If a naga is slain by the blade of the Bright Eye, its soul and memories disappear from the Akasha forever.
Zin's story is described in some detail in the Diamond Empire story. To tell further of it here would do her great injustice, as her destiny is still unfolding.
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